| Wackiegames |
| Artificial Junk Release |
| 21.01.2009 17:49:21 | |
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We are happy to announce the release off our newest game, Artificial Junk. Which is now available at our site, so check it out . Official description: In Artificial Junk, you defend this outlaw robot, against dangerous and corrupted bots. It all takes place on a junkyard, where you'll be able to upgrade your robot and grow stronger. So you can defeat the threat once and for all. Fight your way through ten waves of, mindless and horrifying enemeis, to save the world.
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| Wackiegames |
| Merry Christmas and a happy new year |
| 15.12.2008 17:34:29 | |
We're on holiday, and we will be back in the new year. So here is a little christmas greeting from us. |
| Wackiegames |
| Defend the castle |
| 05.12.2008 16:08:05 | |
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In blowgunz puzzle we've been thinking a lot about, spammers and people who tries to abuse the publish ability, therefore we will encrypt our game. We've also been working on some features, to prevent people from cheating the rating system, and to prevent uncompleteable levels. We've made a system that will remember and lock your voting, so you can't rate on the same level again. That will prevent bad levels to get a high rate, and good levels to get a low one. To stop un-complete-able levels, you can only publish your level, if you've completed it yourself. So when you're in the level editor you will see a completeable sign, which can show either yes or no. If "yes" is represented it's completeable, and if "no" is represented... well you get the point
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| Wackiegames |
| Flaws and deficiencies |
| 27.11.2008 18:34:13 | |
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When you work on a game, the process learns you to improve your game in different ways. Flaws and deficiencies appears as you develop the game, therefore it's most common that those flaws or deficiencies will get fixed. Same has happen for us in the work of Blowgunz puzzle. We've realized that the speed of the pea, may change from computer to computer. Therefore we felt it necerssary to control the speed, for you to fully enjoy the game. You'll be able to change the speed from the option menu.
The shooting speed has a minimum of 0.1 and a maximum of 1.9. The green arrows in the picture are just a stand-in for the real graphic. Hopefully Blowgunz puzzle will be done by the end of the year. |
| Wackiegames |
| Technical Content |
| 21.11.2008 16:33:18 | |
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In the latest post we've been writing a lot about the visual aspects. But for a change we've decided to write more about the technical aspects. For now we'll focus on the publish ability in blowgunz puzzle, and in the future we'll maybe cover how we make highscore games. When you publish a level, it will send your level name and coordinates to our database. It will then send the name into a global table that keeps track of all oploaded levels. It will then have its own horizontal row with the name, date, rating and plays. This will make it easier to sort the published levels.
The script will also make a new table with the published name, which will keep track of all the coordinates for the level. Each horizontal row represent a bomb or blowgun, however if it's undefined there is nothing in that row. The number of item is beside the coordinates, for example in Numberbomb there is three bombs in the level.
So whenever you play a user level the script will load all the data and compile it into a level.
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